See how easing shapes motion in space – and try it yourself. Want a quick tour of the interface?
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About the EaseEasyLab
A real-time motion simulator that makes abstract motion principles visible in space.
Glossary
Motion
Pattern
The shape of the path an object travels: Straight horizontal or vertical, Circle, Figure 8, Stairs, Wave, Spiral or Swing.
Easing
How the speed changes along the way. Linear keeps the same speed. The families (Sinus, Quad, Cubic, Quart, Quint, Expo, Circ) get stronger from left to right; Back overshoots, Elastic springs, Bounce bounces.
In / Out / In/Out
Where the easing acts: In starts slow, Out ends slow, In/Out does both.
Rhythm
How a cycle repeats: Loop runs forward again and again, Ping-Pong runs there and back, Loop R runs backward.
Amplitude
How big the motion is – from off (standing still) to maximum.
Time
The length of one cycle in seconds. Shorter is faster.
Start delay
Shifts an object in time. Objects with the same motion but different delays move one after the other – the basis of gaits and moving fields.
Easing in space
Only for straight patterns. Adds the progress of time as a second direction, so the easing becomes a curve: from the top it is a straight line, from the front you see the easing curve.
Rotation
Turns the whole motion by 90° – for example a circle that lies flat instead of standing upright. The object itself does not turn.
Draw a path
Pause, click an object and draw your own path with the pointer. The speed of your drawing becomes the speed of the motion. Press F, T, L or R while drawing to continue on another plane and draw in 3D.
Seeing motion
Path
A line that traces where an object has been. Bright where it is fast, dark where it is slow.
Echo
Copies that follow the object with a time offset. Close together where it is slow, spread out where it is fast – easing becomes visible at a glance. Time, Intensity and Decay set the spacing, brightness and fade.
Trail
A trail attached to round objects that stretches with speed.
Weight
The object squashes and stretches in the direction of motion, as if it had mass and inertia.
Glow
A soft light around an object to make it stand out.
Sound
Turns position into sound: left/right becomes the speaker side, height becomes pitch, depth becomes volume. Hidden objects stay silent.
Camera
Focal length
The lens. 12 mm is a wide angle with strong perspective and depth; 1000 mm is a telephoto that looks almost flat.
Position
The distance between the camera and the centre of the scene.
Quick Shift
Moves focal length and position together between Wide, Standard and Tele. The scene keeps its size, only the depth changes. It snaps to the three stops.
Perspective
The viewpoint: Front, Back, Top, Bottom, Left, Right or 3/4. The same motion can look completely different from each side. Drag the white mark to turn the camera live.
Camera transition
The camera glides to a new view or lens instead of jumping, so you can follow what changes.
Guide, Observe & Create
Workspaces
The three buttons at the top right switch between workspaces. Each opens its list at the top right; it stays open while you work and closes with the X or a second click.
Guide
Short tours that walk you through the tool step by step.
Observe
Lessons that show a motion idea first and then let you try it yourself.
Create
Tools that build whole scenes: Presets, Video Analysis (turns body motion from a video or the camera into paths), Gait (a dog's paws from walk to run) and Moving Fields (text made of moving pixels).
FHNW, Basel Academy of Art and Design Institute Digital Communication Environments Bachelor Visual Communication and Digital Spaces Specialization: Visual Communication